Here's the deal. You know how on Sanibel you tell yourself you're just going to walk the beach for five minutes, and an hour later you're hunched over like a professional shell detective with your pockets full? Yeah. That's this game.
Sanibel: The Board Game, designed by Elizabeth Hargrave (the designer behind Wingspan) and published by Avalon Hill, is basically shelling, minus the sunburn and the sand in places it doesn't belong. Somebody yelling "LOOK AT THIS ONE!" every three seconds is still included.
You move your player token down the beach, draft shell tiles, and try to convince yourself you're being strategic and not just emotionally attached to one particular shell. You arrange them carefully on your mat, because apparently piling shells randomly like I do in real life does not score points.
There's real strategy here: do you grab that shell now or risk it for a better one later? It's surprisingly intense for something so relaxing, and competitive in a "we're all still friends after this" way. You don't need to be a hardcore gamer. Kids get it, adults get into it, and you'll learn real facts about more than 25 Sanibel shells along the way.
It's Sanibel vibes in a box. No tide chart required.
- 2 to 4 players, ages 10+
- About 45 minutes per game
- Designer: Elizabeth Hargrave; publisher: Avalon Hill (Hasbro)
- Includes 4 player tokens, 4 player mats, wave token, lighthouse standee, 3 gameboard pieces, 2 fabric tile bags, 212 shell tiles (14 lighthouse, 24 triangle, 95 diamond, 79 hexagon), 4 Sanibel field guides, game guide and scorepad
- Great for vacation rentals, family game night and gifts for beach lovers





